Virtual reality and augmented reality: differences, advantages and challenges

Virtual reality (VR) is the environment of the different scenes and objects that make up a real appearance-generated through computer technology, to create the user the feeling of being immersed in it.  This environment can be viewed through a device known as Virtual Reality glasses or helmet.

• What is virtual reality and what is augmented reality? Concepts, features and examples

Virtual reality requires the main software programs to operate, which can be used so that you can create experiences of the same. virtual reality through video game engines,  with programming and SEO knowledge. It is the basis of many experiences and the ones that have spread the most are Unity and Unrea, Engine.

• How are virtual reality and augmented reality created and experienced? Technologies, devices and platforms

Virtual reality creates new spaces through a justified simulation, which is used for entertainment, medicine and education. This experience has been growing from 3D technology to different experiences, It is a giant step with precise objectives in the augmented reality of digital technologies, devices and platforms.

• What are the benefits of virtual reality and augmented reality for learning, leisure and work? Uses, applications and success stories

Virtual reality together with augmented reality provides many benefits, which are related to better understanding, saving time, students become more attentive and conservative, generates knowledge that is more lasting and personalizes teaching, because it uses augmented, virtual and mixed reality to interact in the environment in an attractive and experiential way until it reaches users.

h3 • Virtual reality and augmented reality as tools to improve learning: pedagogical advantages, active methodologies and educational experiences

Virtual reality and augmented reality: differences, advantages and challenges
Virtual reality and augmented reality: differences, advantages and challenges

Students explore the environment through three-dimensional resources with the use of virtual reality, through the world and the occupation of objects, analysis and virtual processes that are related to the object of study itself, this is achieved through augmented reality in any educational environment, improving education and teaching processes.

• Virtual reality and augmented reality as means to expand leisure: recreational possibilities, sensory immersion and interactive entertainment

Leisure involves carrying out recreational or entertainment activities in free time, it is a time frame that is not subject to personal obligations, it is a leisurely diversion, it is taken as a break between tasks. Playful reality develops from childhood when the first toy is taken, due to the stimuli that the child receives in the family.

• Virtual reality and augmented reality as resources to optimize work: professional benefits, remote collaboration and scenario simulation

Collaborative virtual reality is what allows users to interact within the immersive virtual environment, where participants can immerse themselves and work together and not just see the environment on the screen but through the shared environment as if they were physically present.

Remote collaboration is the process by which the geographical distance that It is presented as an obstacle to teamwork.

• Virtual reality and augmented reality as factors to drive innovation: business opportunities, technological development and social creativity

Virtual reality represents benefits, business opportunities and allows users and customers to experience products in physical points of sale using a 360-degree viewer. It is a simulation that provides a large amount of detail, which is examined by the buyer. In terms of social development and creativity, they make local marketing providers informed about the possibilities of connecting consumers with other products through VR.

• What challenges and risks do virtual reality and augmented reality pose for society, health and ethics? Problems, limitations and solutions

There is the possibility of creating addiction, as well as other health effects such as dizziness, disorientation, nausea, loss of social contact, after prolonged use of virtual reality. There are also technical and technological challenges in the field of virtual reality increased, because VR produces brain waves that improve memory, it can be very helpful. Helps cure Alzheimer's and depression.